本文介绍画布(canvas)。
属性名 | 类型 | 默认值 | 描述 |
---|---|---|---|
id | String | - | 组件唯一标识符 |
style | String | - | 组件的样式声明。 |
class | String | - | 组件的样式类。 |
width | String | - | 画布宽度 |
height | String | - | 画布高度 |
disable-scroll | Boolean | false | 禁止屏幕滚动以及下拉刷新 |
onTap | EventHandle | - | 点击 |
onTouchStart | EventHandle | - | 触摸动作开始 |
onTouchMove | EventHandle | - | 触摸后移动 |
onTouchEnd | EventHandle | - | 触摸动作结束 |
onTouchCancel | EventHandle | - | 触摸动作被打断,如来电提醒,弹窗 |
onLongTap | EventHandle | - | 长按 500ms 之后触发,触发了长按事件后进行移动将不会触发屏幕的滚动 |
canvas
标签默认宽度 300px、高度 225px。同一页面中的
id
不可重复。如果需要在高 dpr 下取得更细腻的显示,需要先将
canvas
用属性设置放大,用样式缩小,例如:<!-- getSystemInfoSync().pixelRatio === 2 --> <canvas width="200" height="200" style="width:100px;height:100px;"/>
图示
代码示例
<canvas
id="canvas"
class="canvas"
onTouchStart="log"
onTouchMove="log"
onTouchEnd="log"
/>
Page({
onReady() {
this.point = {
x: Math.random() * 295,
y: Math.random() * 295,
dx: Math.random() * 5,
dy: Math.random() * 5,
r: Math.round(Math.random() * 255 | 0),
g: Math.round(Math.random() * 255 | 0),
b: Math.round(Math.random() * 255 | 0),
};
this.interval = setInterval(this.draw.bind(this), 17);
},
draw() {
var ctx = my.createCanvasContext('canvas');
ctx.setFillStyle('#FFF');
ctx.fillRect(0, 0, 305, 305);
ctx.beginPath();
ctx.arc(this.point.x, this.point.y, 10, 0, 2 * Math.PI);
ctx.setFillStyle("rgb(" + this.point.r + ", " + this.point.g + ", " + this.point.b + ")");
ctx.fill();
ctx.draw();
this.point.x += this.point.dx;
this.point.y += this.point.dy;
if (this.point.x <= 5 || this.point.x >= 295) {
this.point.dx = -this.point.dx;
this.point.r = Math.round(Math.random() * 255 | 0);
this.point.g = Math.round(Math.random() * 255 | 0);
this.point.b = Math.round(Math.random() * 255 | 0);
}
if (this.point.y <= 5 || this.point.y >= 295) {
this.point.dy = -this.point.dy;
this.point.r = Math.round(Math.random() * 255 | 0);
this.point.g = Math.round(Math.random() * 255 | 0);
this.point.b = Math.round(Math.random() * 255 | 0);
}
},
drawBall() {
},
log(e) {
if (e.touches && e.touches[0]) {
console.log(e.type, e.touches[0].x, e.touches[0].y);
} else {
console.log(e.type);
}
},
onUnload() {
clearInterval(this.interval)
}
})
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